

Missions are unlocked one at a time, following a linear narrative for a story that doesn’t seem all that interesting. As part of the Anderson Camp, you trawl through ten missions either alone or with other players as you battle against rival factions. The story begins during Season One, with Season Two of the narrative arriving sometime in late November. Meanwhile, hostile survivors controlled by a dim-witted AI complicate matters in a frustrating way. Zombies crafted in the art-style famed by The Walking Dead comic books wander the streets, attracted to noise and your tasty innards. Small flitters of humanity are hidden among chaos. Throughout the city, shining through the blood-soaked walls and trash littered roads are small rays of depressive human-beings' last moments captured, such as a dead couple hugging, messages scratched into walls, and contact numbers drawn onto dumpsters. Set in the universe of T he Walking Dead’s comic books, players take to the battered streets of Washington D.C while chasing a story of revenge, rivalry, and survival. Overkill’s The Walking Dead doesn’t seem to portray the same level of fear you’d expect: instead, it leaves you growing frustrated with those that are still living, and treats zombies as an obstacle. Maybe it’s because horror games such as Left 4 Dead have taught us how frantic a zombie apocalypse could be, or how crowded a mall can get in Dead Rising.

Maybe it’s the fact you stand a chance at being a delish meat feast for an undead stomach, or that you’ll no longer have an up-to-date social media timeline.

The thought of being in a world overrun with zombies is rather unsettling.
